Choose a skill upgrade
Spend one Skill Point on a spell or Weapon Training. Ranks are uncapped.
Spellbook · 0 learned · 3 opening spells · 1 Skill Point ready
Level secured
Collect the battle reward, repair the wall, and spend run Crowns before advancing.
Road secured
After-action report- Enemies defeated
- 0
- Defense time
- 0:00
- Wall damage
- 0 HP
- Renown levels
- +0
- Spell synergies
- 0
Skills & weapon training
Start with three spells. More unlock at hero levels 3–80; learned spells can always be upgraded.
Crown market
Spend run Crowns on permanent finds. Chest color and label show the guaranteed minimum rarity.
Legendary armory
Save Crowns for named weapons and Eternal Bastion equipment. Campaign milestones unlock stronger gear through Level 500.
Review your spell build, tune equipment, shop, or continue.
Choose a run Spoil
Sealed cacheBind one run-only Spoil. New finds fill an empty slot; duplicates strengthen the effect.
Run Spoils · 0 / 3 bound · Duplicate finds rise to Rank 3
Stand with the last keep.
Build with straight lanes, random storms, mass control, and persistent barriers. Oil + Fire ignites; Freeze + Fire causes Thermal Shock. Every secured level awards permanent equipment, while Renown, Treasure Bearers, and bosses feed one expanding character spell tree.
Map 1/100 · Graymarch Forest Fresh run · First ward chosen after deployment
Sound is off. Enable it with the speaker above; volume controls are in Pause.
Defense paused
Press P or resume when you are ready.
Return home?
Your player level, XP, spells, skills, and unspent Skill Points are saved. Continue with the same captain and level to keep your build. The battle restarts with fresh defenses and starting Crowns.
The wall has fallen
Retry with your player level, XP, spells, and Skill Points intact. Wall HP refills; run Crowns reset. Permanent upgrades and equipment stay.